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  <title>The WUBRG blog</title>
  <link>https://wubrgapp.com/blog</link>
  <description>Commander strategy, statistics, and practical game-tracking guides.</description>
  <language>en</language>
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    <title>How to track your Commander win rate</title>
    <link>https://wubrgapp.com/blog/how-to-track-commander-win-rate</link>
    <guid isPermaLink="true">https://wubrgapp.com/blog/how-to-track-commander-win-rate</guid>
    <pubDate>Tue, 04 Aug 2026 12:00:00 GMT</pubDate>
    <category>Guides</category>
    <description>Use one consistent formula, log every finished game, and compare results in context. This guide turns Commander game nights into useful win-rate data.</description>
  </item>
  <item>
    <title>How many lands should an EDH deck run?</title>
    <link>https://wubrgapp.com/blog/how-many-lands-should-an-edh-deck-run</link>
    <guid isPermaLink="true">https://wubrgapp.com/blog/how-many-lands-should-an-edh-deck-run</guid>
    <pubDate>Wed, 29 Jul 2026 12:00:00 GMT</pubDate>
    <category>Deckbuilding</category>
    <description>Start with 38 lands. Then adjust for your curve, ramp, card draw, commander, and game plan instead of copying a universal number.</description>
  </item>
  <item>
    <title>Does going first increase your Commander win percentage?</title>
    <link>https://wubrgapp.com/blog/does-going-first-matter-in-commander</link>
    <guid isPermaLink="true">https://wubrgapp.com/blog/does-going-first-matter-in-commander</guid>
    <pubDate>Tue, 21 Jul 2026 12:00:00 GMT</pubDate>
    <category>Strategy</category>
    <description>Going first should not decide a casual Commander game, but aggregate data finds a seat-one edge—and that advantage becomes pronounced in cEDH.</description>
  </item>
  <item>
    <title>The best Commander statistics to track</title>
    <link>https://wubrgapp.com/blog/best-commander-statistics-to-track</link>
    <guid isPermaLink="true">https://wubrgapp.com/blog/best-commander-statistics-to-track</guid>
    <pubDate>Tue, 14 Jul 2026 12:00:00 GMT</pubDate>
    <category>Guides</category>
    <description>Track the smallest set of Commander stats that can actually improve decisions: games, wins, decks, pod size, seat, turns, and change history.</description>
  </item>
  <item>
    <title>Commander game log template (free CSV)</title>
    <link>https://wubrgapp.com/blog/commander-game-log-template</link>
    <guid isPermaLink="true">https://wubrgapp.com/blog/commander-game-log-template</guid>
    <pubDate>Tue, 30 Jun 2026 12:00:00 GMT</pubDate>
    <category>Resources</category>
    <description>A practical Commander game log template for tracking players, decks, results, pod size, starting seat, turns, and deck changes.</description>
  </item>
  <item>
    <title>How to know if your Commander deck is improving</title>
    <link>https://wubrgapp.com/blog/how-to-know-if-your-commander-deck-is-improving</link>
    <guid isPermaLink="true">https://wubrgapp.com/blog/how-to-know-if-your-commander-deck-is-improving</guid>
    <pubDate>Thu, 18 Jun 2026 12:00:00 GMT</pubDate>
    <category>Guides</category>
    <description>A better Commander deck is more consistent at its intended job—not merely newer. Compare versions across enough games and watch the right signals.</description>
  </item>
  <item>
    <title>How to rate your Commander deck's power level</title>
    <link>https://wubrgapp.com/blog/how-to-rate-commander-deck-power-level</link>
    <guid isPermaLink="true">https://wubrgapp.com/blog/how-to-rate-commander-deck-power-level</guid>
    <pubDate>Thu, 11 Jun 2026 12:00:00 GMT</pubDate>
    <category>Guides</category>
    <description>Describe the games your deck creates—not just a number. Use speed, consistency, interaction, tutors, and win conditions to set honest pod expectations.</description>
  </item>
  <item>
    <title>Commander mulligan guide: what hands should you keep?</title>
    <link>https://wubrgapp.com/blog/commander-mulligan-guide</link>
    <guid isPermaLink="true">https://wubrgapp.com/blog/commander-mulligan-guide</guid>
    <pubDate>Thu, 04 Jun 2026 12:00:00 GMT</pubDate>
    <category>Strategy</category>
    <description>Keep hands that can cast meaningful early plays, not hands that merely contain lands. Use a repeatable checklist and track why weak openers fail.</description>
  </item>
  <item>
    <title>How long does a Commander game take?</title>
    <link>https://wubrgapp.com/blog/how-long-does-a-commander-game-take</link>
    <guid isPermaLink="true">https://wubrgapp.com/blog/how-long-does-a-commander-game-take</guid>
    <pubDate>Thu, 28 May 2026 12:00:00 GMT</pubDate>
    <category>Statistics</category>
    <description>A four-player Commander game is commonly planned as a roughly 80-minute session, but turn count explains deck and pod speed better than a clock alone.</description>
  </item>
  <item>
    <title>Commander threat assessment: what should you remove?</title>
    <link>https://wubrgapp.com/blog/commander-threat-assessment-guide</link>
    <guid isPermaLink="true">https://wubrgapp.com/blog/commander-threat-assessment-guide</guid>
    <pubDate>Thu, 21 May 2026 12:00:00 GMT</pubDate>
    <category>Strategy</category>
    <description>Remove the permanent or engine most likely to create a decisive advantage before your next turn—not simply the largest object on the battlefield.</description>
  </item>
  <item>
    <title>How to goldfish a Commander deck</title>
    <link>https://wubrgapp.com/blog/how-to-goldfish-a-commander-deck</link>
    <guid isPermaLink="true">https://wubrgapp.com/blog/how-to-goldfish-a-commander-deck</guid>
    <pubDate>Thu, 14 May 2026 12:00:00 GMT</pubDate>
    <category>Deckbuilding</category>
    <description>Run repeatable solo test games to find mana, curve, and setup problems before game night—without mistaking an unopposed draw for real performance.</description>
  </item>
  <item>
    <title>Commander mana curve: build a deck that uses every turn</title>
    <link>https://wubrgapp.com/blog/commander-mana-curve-guide</link>
    <guid isPermaLink="true">https://wubrgapp.com/blog/commander-mana-curve-guide</guid>
    <pubDate>Thu, 07 May 2026 12:00:00 GMT</pubDate>
    <category>Deckbuilding</category>
    <description>A useful Commander mana curve is shaped by when your deck must act, not by one ideal average. Count early setup, interaction, and alternate costs honestly.</description>
  </item>
  <item>
    <title>How many win conditions should a Commander deck have?</title>
    <link>https://wubrgapp.com/blog/how-many-win-conditions-commander-deck</link>
    <guid isPermaLink="true">https://wubrgapp.com/blog/how-many-win-conditions-commander-deck</guid>
    <pubDate>Thu, 30 Apr 2026 12:00:00 GMT</pubDate>
    <category>Deckbuilding</category>
    <description>Most decks need a small, redundant package of closers plus reliable access—not a pile of unrelated finishers. Count roles instead of individual cards.</description>
  </item>
  <item>
    <title>How to track Commander matchups</title>
    <link>https://wubrgapp.com/blog/how-to-track-commander-matchups</link>
    <guid isPermaLink="true">https://wubrgapp.com/blog/how-to-track-commander-matchups</guid>
    <pubDate>Thu, 23 Apr 2026 12:00:00 GMT</pubDate>
    <category>Statistics</category>
    <description>Log opposing commanders, strategies, and pod context consistently, then look for repeated archetype-level patterns instead of one-deck grudges.</description>
  </item>
  <item>
    <title>Commander playgroup statistics worth sharing</title>
    <link>https://wubrgapp.com/blog/commander-playgroup-statistics</link>
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    <pubDate>Thu, 16 Apr 2026 12:00:00 GMT</pubDate>
    <category>Statistics</category>
    <description>Use a small, transparent playgroup scorecard to spot power mismatches, celebrate variety, and improve games without turning friends into a leaderboard.</description>
  </item>
  <item>
    <title>How to keep a Commander deck version history</title>
    <link>https://wubrgapp.com/blog/commander-deck-version-history</link>
    <guid isPermaLink="true">https://wubrgapp.com/blog/commander-deck-version-history</guid>
    <pubDate>Thu, 09 Apr 2026 12:00:00 GMT</pubDate>
    <category>Guides</category>
    <description>Record dated card swaps and the reason behind them, then attach game results to each version so upgrades become evidence instead of memory.</description>
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